Im about to test the new versions. Did it resolve your problem with FFFF search ranges?
my question was why does it go past the set range?
Possible hit: 1 0 0 1 10 97 6b 12 nope
Possible hit: 1 0 3 4 35 dd b 1d nope
shouldnt it stop at 010000000000
shouldnt the displayed output be the full 12 chars?
I tested v12_3_128 on a single instance and it is slightly slower than v12_3_64. The slight speed loss will be magnified once multiple simultaneous instances are run.
I will run some more detailed tests later today for v12_3_128.
The old version "should" run on any post GTX 2xx series - "should"Thanks for posting cudabiss 2.12 but as mentioned earlier in the thread, it does not work on my 980 gpu
Your newer compiled cudabiss12_3_64.exe however works fantastically!
Its nice to see there is still some interest in using this tool.
I believe 1024 threads is the maximum cuda supports. I did run the Nvidia visual profiler over the original 51264 release long ago. That really showed up how inefficient the old release was on newer cards.
Have you run it on your newer release?
Nice.Done it, got past 15 billion keys per second with the RTX4090.
Very slight change to the XMP settings in the motherboard BIOS got it over the line.
Key search speed was 15076 million keys per second, ie, 15.076 billion keys per second.
The time for a biss full range key search at this speed is 5.19 hours.
I think there might be more speed to come from the RTX4090 card with a higher spec motherboard and CPU.
It might be possible to get the biss full range key search time to below 5 hours with an RTX4090 card?
A screen grab of the 15.076 billion keys per second is attached below.
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View attachment 49749
Nice.
It's very PCI intensive. You can't use riser cards like in mining.
The old version "should" run on any post GTX 2xx series - "should"
That's why testing is important